8.28.2006

Lowsec Transport Pilot

Learn from my mistakes... do as I suggest, not as I do :)

1. Always insure your ship, even when it's a T2 ship and you won't ever get covered for the entire cost, at least you'll get something back worth more than the default "pittance" ISK that CONCOR will give you when you die with no insurance. Additionally, because your aggressor shoots you, if you're close to a gate, you can get out and buy yourself 10-20 seconds while THEY have to wait for aggressor timer to end!

2. NEVER put weapons on a hauler - EVER, not even smartbombs. A hauler's job is always to ESCAPE and live another day. The second you shoot back in a hauler, stargates will block you from escaping, and you'll be dead before the 45 second aggression delay runs out.

3. Carry more than enough WCS when flying a hauler through lowsec space - but ideally save up and ensure you're in a proper blockade runner (Velator / Prorator), which has the +2 WCS bonus. Regular haulers don't really belong in lowsec without serious skills and fittings (and even then I advise against it).

4. Skill for and carry a cloak - even the lowest level cloak can help you live long enough to avoid capture and potentially log out from a safe spot or in-system location (planet or sun, never a moon).

5. Carry a MWD to ensure that you can get far enough away quickly from your enemies to engage the cloak (must be 2000 meters away minimum), or to be able to escape a warp bubble, or just to put distance between you and whomever is shooting at you.

6. And finally, my most important advice... don't try and be a HERO. When you manage to escape your attacker (safe spot, different gate, whatever reason), you must cloak and wait them out, or LOG OFF and don't come back for a few hours (never log off at a gate - always at a planet, the sun or a safe spot).

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